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Tiled

Free, open-source 2D map editor for tile-based games. Exports TMX maps readable by every major 2D game engine—widely used in RPGs, platformers, and strategy games.

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Our Verdict

The safe, broadly-compatible 2D level editor; LDtk feels more modern, but Tileds ecosystem advantage remains real.

Pros

  • Stable, battle-tested since 2008 with huge ecosystem
  • TMX format readable by almost every 2D engine
  • Donation-based, truly open source under GPL
  • Isometric and hex grid support out of the box

Cons

  • UI feels dated compared to LDtk
  • Auto-tile rules less polished than LDtks
  • Single-maintainer project like LDtk
  • Workflow becomes tedious on very large worlds
Best for: Isometric, hex, or orthogonal 2D games needing broad engine compatibility Not for: Teams wanting the most modern UX — LDtk has the edge there

When to Use Tiled

Good fit if you need

  • RPG world map built as multi-layer Tiled TMX project
  • Platformer level exported as JSON and loaded into Phaser game
  • Entity metadata attached to map objects and read in engine
  • Tileset collision masks defined in Tiled and imported to Unity
  • Open-source level editor integrated into Godot 2D project

Lock-in Assessment

Low 5/5
Lock-in Score
5/5

Tiled Pricing

Pricing Model
free
Free Tier
Yes
Entry Price
Enterprise Available
No
Transparency Score

Beta — estimates may differ from actual pricing

1,000
1001K10K100K1M

Estimated Monthly Cost

$25

Estimated Annual Cost

$300

Estimates are approximate and may not reflect current pricing. Always check the official pricing page.

Community Discussion

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