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SpacetimeDB

Real-time relational database purpose-built for multiplayer games. Modules run inside the DB process itself, eliminating a separate game server while keeping state consistent at scale.

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Our Verdict

A bet on a radically different backend stack; compelling for persistent worlds if you can tolerate bleeding-edge risk.

Pros

  • Removes separate game server β€” runs logic in the DB
  • Interesting model for persistent MMO-style worlds
  • Active open-source development by Clockwork Labs
  • Rust and C# module support with growing language coverage

Cons

  • Very young β€” production case studies thin in 2025
  • Mental model shift required from standard server architectures
  • Operational tooling and observability still maturing
  • Scaling and sharding story still being proven
Best for: Ambitious multiplayer teams building persistent worlds willing to adopt early tech Not for: Conservative studios needing proven stacks and mature operational tooling

When to Use SpacetimeDB

Good fit if you need

  • Multiplayer game state stored directly in SpacetimeDB modules
  • Real-time database subscription replacing WebSocket game server
  • Game logic running inside database process eliminating server tier
  • Consistent shared state for 1000-player persistent world game
  • Open-source alternative to dedicated game server for indie title

SpacetimeDB Pricing

Pricing Model
freemium
Free Tier
Yes
Entry Price
β€”
Enterprise Available
No
Transparency Score
β€”

Beta β€” estimates may differ from actual pricing

1,000
1001K10K100K1M

Estimated Monthly Cost

$25

Estimated Annual Cost

$300

Estimates are approximate and may not reflect current pricing. Always check the official pricing page.

Lock-in Assessment

Medium 3/5
Lock-in Score
3/5

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