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LDtk

Modern 2D level editor by the Dead Cells developer. Open-source, cross-platform, with auto-layers, entity placement, world view, and JSON export compatible with all major 2D engines.

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Our Verdict

The modern choice for 2D level editing; switch from Tiled unless you specifically need hex or isometric.

Pros

  • Modern UX runs circles around Tiled
  • Auto-layers rules cut manual tile placement massively
  • JSON export is clean and schema is stable
  • Free and open source with active solo maintainer

Cons

  • Single maintainer means truck factor of one
  • Ecosystem smaller than Tileds battle-tested community
  • Importers for some engines lag behind Tiled coverage
  • No isometric or hex tile support out of the box
Best for: Indies making orthogonal 2D games wanting a modern level editor with auto-layers Not for: Hex grids, isometric projects, or teams demanding a huge contributor base

When to Use LDtk

Good fit if you need

  • 2D RPG world map built with auto-layers in LDtk editor
  • Platformer level designed and exported as JSON to Godot
  • Dead Cells-style tilemap integration in Unity 2D project
  • Entity placement in level tied to game data via LDtk schema
  • Open-source level editor used to avoid proprietary lock-in

Lock-in Assessment

Low 5/5
Lock-in Score
5/5

LDtk Pricing

Pricing Model
free
Free Tier
Yes
Entry Price
Enterprise Available
No
Transparency Score

Beta — estimates may differ from actual pricing

1,000
1001K10K100K1M

Estimated Monthly Cost

$25

Estimated Annual Cost

$300

Estimates are approximate and may not reflect current pricing. Always check the official pricing page.

Community Discussion

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