Admost
Mobile ad mediation SDK with automated waterfall optimization across 40+ ad networks for maximum eCPM.
Our Verdict
Credible MAX/LevelPlay alternative if you dislike the big-player lock-in, but expect less demand.
Pros
- Integrates 40+ ad networks out of the box
- Automated waterfall tuning saves manual work
- Decent analytics dashboard for mediation
Cons
- Fewer direct deals than MAX or LevelPlay
- Support response time can be slow
- SDK size adds to app binary
Best for: Mid-size game publishers wanting mediation without being tied to AppLovin or Unity.
Not for: Top-100 publishers needing maximum demand density and enterprise SLAs.
When to Use Admost
Good fit if you need
- Automated waterfall optimization across 40+ ad networks for games
- Maximizing eCPM via in-app bidding mediation SDK
- A/B testing ad placements and formats for rewarded video
- Replacing manual waterfall management with automated eCPM floors
Lock-in Assessment
Low 2/5
Lock-in Score 2/5
Pricing
Price wrong?Admost Pricing
- Pricing Model
- freemium
- Free Tier
- Yes
- Entry Price
- —
- Enterprise Available
- No
- Transparency Score
- —
Beta — estimates may differ from actual pricing
1,000
1001K10K100K1M
Estimated Monthly Cost
$25
Estimated Annual Cost
$300
Estimates are approximate and may not reflect current pricing. Always check the official pricing page.
Community Discussion
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