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Admost

Mobile ad mediation SDK with automated waterfall optimization across 40+ ad networks for maximum eCPM.

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TR Est. 2015 Active Ad Monetization / Mediation

Our Verdict

Credible MAX/LevelPlay alternative if you dislike the big-player lock-in, but expect less demand.

Pros

  • Integrates 40+ ad networks out of the box
  • Automated waterfall tuning saves manual work
  • Decent analytics dashboard for mediation

Cons

  • Fewer direct deals than MAX or LevelPlay
  • Support response time can be slow
  • SDK size adds to app binary
Best for: Mid-size game publishers wanting mediation without being tied to AppLovin or Unity. Not for: Top-100 publishers needing maximum demand density and enterprise SLAs.

When to Use Admost

Good fit if you need

  • Automated waterfall optimization across 40+ ad networks for games
  • Maximizing eCPM via in-app bidding mediation SDK
  • A/B testing ad placements and formats for rewarded video
  • Replacing manual waterfall management with automated eCPM floors

Lock-in Assessment

Low 2/5
Lock-in Score
2/5

Admost Pricing

Pricing Model
freemium
Free Tier
Yes
Entry Price
Enterprise Available
No
Transparency Score

Beta — estimates may differ from actual pricing

1,000
1001K10K100K1M

Estimated Monthly Cost

$25

Estimated Annual Cost

$300

Estimates are approximate and may not reflect current pricing. Always check the official pricing page.

Community Discussion

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